About

What this is, and why

Most choices don't matter much. A few do. Have fun.

Leveling guides argue endlessly about rotations and talents. This site simulates thousands of pulls to answer a simpler question: how much does a choice actually change how fast you level?

Usually the answer is "not much". Two rotations a couple of kills per hour apart feel identical in play, so pick the one you enjoy. But now and then a choice is worth 10–30% more kills per hour, and those are worth knowing about:

Each spec's Findings page has the details.

Questing and routing matter at least as much, probably more. Picking up quests in batches, turning them in together, killing the mobs on the way, and not running back and forth will save you more time than any rotation here. The sim only covers the fighting and resting part of leveling. Get your route right first, then use this to tune the fights.

Simulating the whole leveling loop

Most calculators stop at damage per second. Leveling is more than that: the mob has to run to you, spells take time to fly, getting hit delays your casts, mana runs out, and you sit down to eat and drink. This sim tries to include all of it:

The headline number is kills per hour, including all that downtime, because that's what decides how fast you level. As far as we know, nobody else tries to simulate the drinking.

Why bother? Respeccing is expensive

Trying a new build in game costs gold and an evening. Here it costs a few seconds: paste a talent link from wowforevertalent.com, pick your level, and compare. If a build you like is within a few percent of the "best" one, keep it and enjoy the game.

How to read the numbers

Spotted something that doesn't match the game? That's the most useful feedback there is. See Support & feedback.